Release Notes
		
          2.8
            - Fixed Unity 4 issue where remembering and copy+paste of a Transform's rotation wasn't working.
  
          2.7
            - Fixed an editor hang bug when using the "Find usages in assets" feature.
  
		  2.6
          
            - Unity 3.5 components, such as the new particle system, are now fully supported.
 
            - Added feature to right-click on an object in the inspector and remember it.
 
            - Added feature to copy multiple components of the same type.
 
            - Menu commands are now stored in an easily-modifyable source file.
 
            - Removed the Inspector Batching and Import Settings Copier features because they are now native features of Unity3D 3.5.
 
            - Per Unity's request moved menu items to sub-items of existing menus:
              - Transform Copy & Paste commands are now located at the bottom of the Edit menu.
 
              - Find Usages commands are now located at the bottom of the Assets menu.
 
              - The Create Empty Child command is now located at the bottom of the GameObject menu.
 
              
           
          2.5
          
            - Removed most source code files in favor of a single compiled .dll file. This should eliminate bugs with conflicting filenames. The old source code files will be automatically removed if detected.
 
            - Added preliminary support for most new Unity 3.5 components. Not all variables of all components are supported yet. Full support will come shortly after Unity 3.5 is officially released.
 
		    - Fixed bug where batch modifications to prefabs sometimes were not saved.
 
		   
		  2.4
		  
		    - Fixed bug where batch modifications to prefabs sometimes were not saved.
 
		   
		  2.3
		  
		    - Added "Select All" and "Select None" buttons to the Clipboard window.
 
		   
		  2.2
		  
		    - Added a major feature to quickly find all usages of any Unity object, component, script, or asset by other objects in either the scene or the Assets folder.
 
		   
		  2.1
		  
		    - The Import Settings Copier for textures now properly copies platform-specific settings.
 
		   
  		  2.0
		  
            - Can right click on texture, model, and audio importers to copy import settings en masse to all selected textures, models, and audio clips.
 
            - Added Component Reorderer.
 
            - Added a "Paste New" button to each component in the Clipboard that adds a new component instead of replacing the values in an existing component.
 
            - Added support for many previously-unsupported variables of built-in Unity components.
 
            - Added batching support for most types of assets.
 
            - Remembering of materials and meshes is now disabled by default. They can be re-enabled by selecting a check box in the Rememberer window.
 
            - Miscellaneous bug fixes.
 
            - The Batcher no longer has its own window that has to be open for batching to work. Simple use the new Batcher menu.
 
		   
		  1.11
		  
		    - Updated to support Unity 3.4.
 
		   
		  1.10
		  
		    - Fixed a bug when applying remembered variables.
 
		   
		  1.9
		  
		    - Fixed a bug where arrays weren't properly batched.
 
		   
		  1.8
		  
		    - Fixed an issue where switching scenes while playing caused remembered objects to be forgotten.
 
		   
		  1.7
		  
		    - Unity 3.2's Rigidbody.constraints property is now handled.
 
		   
		  1.6
		  
		    - Fixed a bug preventing build from working on mobile platforms.
 
		   
		  1.5
		  
		    - Fixed a bug where some custom components weren't being properly "remembered".
 
		   
		  1.4
		  
            - Fixed an exception bug with the Batcher.
 
            - The Batcher will now remember its enabled/disabled setting.
 
            - User interface for the Batcher moved to its own window instead of a menu.
 
            - Added a Remember Transform button to the Rememberer.
 
            - Remembering, copying, and batching Animations now works properly.
 
            - Extendable via static attributed methods.
 
		   
		  1.3
		  
		    - Fixed a few issues related to undo functionality.
 
		   
		  1.2
		  
		    - Added a Readme.txt file with detailed instructions.
 
		   
		  1.1
		  
		    - An object's "active" property is now remembered by the Remeberer and is now also batchable.
 
		   
		  1.0
		  
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