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Flint Ball

Flint Ball is a game of stone-age soccer played by large audiences. Each member of the audience is given a remote control, and the audience is divided into two teams. Each team is further dived into two in-game "players". For each player the inputs of the remote controls are averaged to determine the direction in which the player should move. There is also a camera connected to the game, and if one of the teams jumps out of their seats then the ball will be kicked forward a short distance.

The game was created in one week as part of the Building Virtual Worlds class. It was well-received by the class instructors and loved by the audience playing it.

As the project's programmer the biggest challenge was implementing all of the gameplay features and technologies in only one week.

Credits: myself (programming), Christine Barnes (textures & 2D art), Rohan Mascarenhas (models & animation), Lu-Yu Huang (sound design)